Donkey Kong Release : 1982 Coleco
Publisher : Coleco/CBS
Developer : Coleco
Type : Platform
Coleco # 2411
CBS # 4L1920, 4L1922
16 K ROM

Donkey Kong

Donkey Kong


Front (U) Back (U) Cart (U) Manual (U)

Box scanned by Chuckwalla

Donkey Kong™ is the trademark of Nintendo of America, Inc. ©1981
Authorized Exclusive Licensee - Coleco Industries, Inc.
Printed in U.S.A. Packaged in U.S.A.
Package, Program and Audiovisual ©1982 Coleco Industries, Inc., Amsterdam, New York 12010.


Ref 7425-2R1
Ref 7425-2R1
Ref 4L1920
Ref 2L2082

Donkey Kong™ is a trademark of Nintendo of America, Inc. ©1981
Package ©1983 CBS Inc., 51 West 52nd Street, N.Y., N.Y. 10019
Program and Audio Visual ©1982 Coleco Industries, Inc. Printed in Holland.
Packaged in The U.K.
ICC 241101


Ref 7425-2R1
Ref 7425-2R1
Ref 4L1920

Donkey Kong™ is a trademark of Nintendo of America, Inc. ©1981
Package ©1983 CBS Inc., 51 West 52nd Street, N.Y., N.Y. 10019
Program and Audio Visual ©1982 Coleco Industries, Inc. Printed in Spain.
Made in Spain
ECC 241101

During a long time, I thought this model did not exist. In fact the first model was printed in Holland and packaged in the UK. The second one was printed and made in Spain.


Australian variant :

Ref 7425-2R3

Donkey Kong™ is a trademark of Nintendo of America, Inc. ©1981
Package ©1983 CBS Inc., 51 West 52nd Street, N.Y., N.Y. 10019
Program and Audio Visual ©1982 Coleco Industries, Inc.
Made in The U.K. for CBS Electronics, A Division of CBS Records Australia (Incorporated in N.S.W.), 15 Blue Street, North Sidney N.S.W. 2060
Printed in Holland
ACC 241101



    Cart (D)
Ref 4L1922
Manual (D)
Ref 2L1971


Donkey Kong
Front Back 3D Cart
Box layout Mini box layout Cartridge Sleeve by Troy Schaben

Label Made By: Phil Boland.


A box offered by Zeinot.

A box offered by Airam Cruz Pérez.


Donkkey Kong & MarioColeco wanted "Donkey Kong", a very hot arcade hit, to be their pack-in. In December '81, they went to Japan to make a deal with Nintendo for the rights to Donkey Kong. The Coleco executive wanted to return to the US to show his lawyers the contract before signing, but was told to sign now, or risk losing Donkey Kong to Atari or Mattel, who were currently going though channels to get the rights themselves. Under the pressure, the Coleco executive signed.

In April '82 Coleco and Nintendo were threatened with lawsuits from Universal Studios who claimed Donkey Kong was an infringement on their King Kong.

Coleco had invested a fortune in the ColecoVision version of Donkey Kong that was only 4 months from its premiere release. Thinking that they didn't stand a chance in court, Coleco decided to settle, agreeing to pay Universal 3% of all Donkey Kong sales.
Nintendo decided to fight it, and some time later actually won. Coleco then filed suit and got some of their lost royalties back.

Source : Colecovision FAQ - Copyright (c) 1998 Kevin Bowen, Thomas J. Crugnale, Joseph M. Huber and James Carter


Based on the sensational Nintendo arcade game, COLECOVISION™ DONKEY KONG™ features an action-packed rescue adventure of man against ape! Donkey Kong™ has stolen Mario’s girlfriend and taken her to the top of a steel structure. You move Mario over girders and up ladders, leap over tumbling barrels, dodge lethal fireballs and jump onto fast-moving elevators, trying to rescue Mario’s girlfriend from Donkey Kong™!

DONKEY KONG™ features three incredible adventures – ramps, rivets and elevators. Your skill and speed determine your point total. How high can you score trying to rescue Mario’s girlfriend?

Port of Nintendo’s arcade game released during July 1981.


Strategically sold with the console to push the owners of Atari 2600 and Intellivision to buy a ColecoVision, this port was a total success.

Even if it lacks the intermission scenes between each level and the conveyor belt level, graphics and sounds match the original. If you know the arcade game, you will notice more little differences, but nothing annoying.

This title was a revolution. It brought home arcade quality for the first time.

Note : 5/5



US catalogue European catalogue


Donkey Kong is one of the launch titles of the console. In most countries it was bundled with the console. In other countries like Denmark, Mouse Trap was the pack-in game

Zachary Smith at Coleco programmed Donkey Kong.

Paul Jaquays says "I think that for the original release of the system, Donkey Kong may still have been housed in 24K of ROM. They quickly got it down to 16K and then contracted an outside firm (Nice Ideas) to rewrite the code in machine language and get it all onto a single 8K part.
We cut a lot of cool, original play fields from the super versions of Donkey Kong and Donkey Kong Junior. As I understood it, Nintendo would not allow us to create original content based on their game. We could only interpret the existing game play. "

Source: Coleconation #9

Super Donkey Kong was to be released for the Super Game Module. But as this module was canceled, the game was ported to the Adam Computer.

Super Game Module Prototype

Super Donkey Kong Wafer

Donkey Kong Super Game for the Adam computer is closer to the arcade version. The pie factory level is included in the game and many details have been added.

Coleco had plans to add additional levels to Donkey Kong and Donkey Kong Jr., but Nintendo put an end to that as they didn't want their games changed.

Donkey Kong Super Game

Adam Super Game Pack


Donkey Kong-Arcade
Donkey Kong-Adam
Donkey Kong-Apple II
Donkey Kong-Atari 2600
Apple II
Atari 2600
Donkey Kong-Atari 7800
Donkey Kong-Atari 8bit
Atari 7800
Atari 8bit
Donkey Kong-C64
Donkey Kong-CPC
Donkey Kong-Game & Watch
Donkey Kong-Intellivision
Donkey Kong-MSX
Donkey Kong-NES
Donkey Kong-PC
Donkey Kong-TI99
Donkey Kong-VIC20
Donkey Kong-ZX Spectrum
ZX Spectrum

Some screenshots from