Donkey Kong

Coleco & CBS ElectronicsRelease year : 1982
Manufacturer : Coleco/CBS
Developer : Coleco
Type : Platform
Coleco # 2411 - CBS # 4L1922


Donkey Kong title screen
Donkey Kong screenshot



Ref 7425-2R1
Ref 7425-2R1
Ref 4L1920
Ref 2L2082


Ref 7425-2R1
Ref 7425-2R1
Ref 4L1920

During a long time, I thought this model did not exist. In fact the first model was printed in Holland and packaged in the UK. The second one was printed and made in Spain.



    Cart (D)
Ref 4L1922
Manual (D)
Ref 2L1971



Front (U) Back (U) Cart (U) Manual (U)

Box scanned by Chuckwalla


No CBS2 No CBS4 No Coleco2


Donkey Kong
Front Back 3D Cart
Box layout Mini box layout Cartridge Sleeve by Troy Schaben

Label Made By: Phil Boland.


A box offered by Zeinot.

A box offered by Airam Cruz Pérez.


Donkkey Kong & MarioColeco wanted "Donkey Kong", a very hot arcade hit, to be their pack-in. In December '81, they went to Japan to make a deal with Nintendo for the rights to Donkey Kong. The Coleco executive wanted to return to the US to show his lawyers the contract before signing, but was told to sign now, or risk losing Donkey Kong to Atari or Mattel, who were currently going though channels to get the rights themselves. Under the pressure, the Coleco executive signed.

In April '82 Coleco and Nintendo were threatened with lawsuits from Universal Studios who claimed Donkey Kong was an infringement on their King Kong.

Coleco had invested a fortune in the ColecoVision version of Donkey Kong that was only 4 months from its premiere release. Thinking that they didn't stand a chance in court, Coleco decided to settle, agreeing to pay Universal 3% of all Donkey Kong sales.
Nintendo decided to fight it, and some time later actually won. Coleco then filed suit and got some of their lost royalties back.

Source : Colecovision FAQ - Copyright (c) 1998 Kevin Bowen, Thomas J. Crugnale, Joseph M. Huber and James Carter


Based on the sensational Nintendo arcade game, COLECOVISION™ DONKEY KONG™ features an action-packed rescue adventure of man against ape! Donkey Kong™ has stolen Mario’s girlfriend and taken her to the top of a steel structure. Donkey Kong arcade cabinetYou move Mario over girders and up ladders, leap over tumbling barrels, dodge lethal fireballs and jump onto fast-moving elevators, trying to rescue Mario’s girlfriend from Donkey Kong™!

DONKEY KONG™ features three incredible adventures – ramps, rivets and elevators. Your skill and speed determine your point total. How high can you score trying to rescue Mario’s girlfriend?

Port of Nintendo’s arcade game released during July 1981.


Strategically sold with the console to push the owners of Atari 2600 and Intellivision to buy a ColecoVision, this port was a total success.

Even if it lacks the intermission scenes between each level and the conveyor belt level, graphics and sounds match the original. If you know the arcade game, you will notice more little differences, but nothing annoying.

This title was a revolution. It brought home arcade quality for the first time.

Note : 5/5



US catalogue European catalogue


Zachary Smith at Coleco programmed Donkey Kong.

Paul Jaquays says "I think that for the original release of the system, Donkey Kong may still have been housed in 24K of ROM. They quickly got it down to 16K and then contracted an outside firm (Nice Ideas) to rewrite the code in machine language and get it all onto a single 8K part.
We cut a lot of cool, original play fields from the super versions of Donkey Kong and Donkey Kong Junior. As I understood it, Nintendo would not allow us to create original content based on their game. We could only interpret the existing game play. "

Source: Coleconation #9