CARTRIDGE LIST

Key:

Name

(d) Demo
(p) Prototype
(C) End label notes the cart is for ColecoVision
(CA) End label notes the cart is for ColecoVision and ADAM
(C/CA) Both end label varieties are available
(S) Came with Silver and Blue SierraVision label
(W) Came with White SierraVision label
(S/W) Both SierraVision label varieties areavailable

Manufacturer

20) 20th Century
AC) Activision
AT) AtariSoft
BC) Bit Corp.
BR) Broderbund
CB) CBS
CO) Coleco
CV) ColecoVision Reverse-engineering Society
EP) Epyx
FP) Fisher Price
FS) First Star
IM) Imagic
IN) Interphase
KO) Konami
MA) Mattel
MF) Micro Fun
OD) Odyssey
PB) Parker Brothers
PP) Personal Peripherals
PR) Probe 2000
SE) Sega
SI) SierraVision
SP) Spinnaker
ST) Starpath
SU) Sunrise
SV) Spectravideo
SY) Sydney
TG) Telegames
TI) Tigervision
XO) Xonox

Yr - Year of Release

Number - Part Number

Cn (controller)

C) Standard ColecoVision Controller _only_
D) Driving Controller
Do) Driving Controller (optional)
P) Super Sketch Pad (Personal Peripherals)
R) Roller Controller
Ro) Roller Controller (optional)
S) Super Action Controllers -only-
So) Super Action Controller (optional)
The default is Standard Coleco -or- Super Action Controller.

K (memory, in kilobytes)

8) 8KB ROM
16) 16KB ROM
24) 24KB ROM
32) 32KB ROM

O (overlay)

X) Overlay Exists for Standard Controller
Y) Overlay Exists for Super Action Controller
Z) Overlay Exists for Standard Controller _and_ Super Action Controller

R? (rarity)

C) Common
U) Uncommon
R) Rare
ER) Extremely Rare
UR) Unbelievably Rare
NA) Not Available

Rating

1) Awful
2) Poor
3) OK
4) Good
5) Very Good
N/A) Not Applicable

Format: Rating/# of people rating.
For example, 3.3/4 would mean 4 people had rated the cartridge, with an average rating of 3.3.

Type

Adv - Adventure Game
Avoid - Shot Avoidance Game
Card - Card Game
Chase - Chase Game
Defend - Defensive Shoot 'em Up Game (i.e.,you can only shoot shots)
Demo - Demonstration Cartridge
Drive - Driving Game
Educ - Educational Game
Ladder - Games Which Require Climbing to anObjective
Maze - Maze Game
Misc - A Combination of Various Game Types
Pinbll - Pinball Game
Pool - Pool Game
Puzzle - Puzzle Game
Round - Collect Items Game
Shoot - Shoot 'em Up Game
Split - Split & Recombine Game
Sport - Sports Game
Strat - Strategy Game
Test - Test Cartridge
Text - Text Adventure

Note - Telegames owns the rights to manufacture many ColecoVision cartridges, and still does so. As a result, many games listed below are also available from Telegames in assorted cases (many reused) with varied labels. Games listed below for Telegames are either (1) only available from Telegames, (2) only available from Telegames and Bit Corp, or (3) are marketed by Telegames under a different name.

Games Telegames owns rights to are:

Alcazar The Forgotten Fortress, Beamrider, H.E.R.O., Keystone Kapers, Pitfall, Pitfall II, River Raid, Rock 'N' Bolt, Zenji, Decathlon, Gustbuster, Rolloverture, Campaign '84, Quest for Quintana Roo, Mountain King, Skiing, Amazing Bumpman, Tank War, Strike It, Meteoric Shower, Wing War, Fathom, Moonsweeper, Nova Blast, Tournament Tennis, Dragonfire, Kung Fu Superkicks, Motocross Racer, Sir Lancelot, Artillery Duel, Tomark the Barbarian, Robin Hood, AquaAttack, Blockade Runner, Sewer Sam, Squish-em Sam, Boulderdash, AstroChase, and Centipede. - TC

Note - CBS produced games for Coleco for European release. As a result, many Coleco titles listed below are also available from CBS in PAL format. Games listed below for CBS are those marketed by CBS under a different name.

Note - CBS also produced many "prototype" games in Europe. These cartridges have been packaged and sold in many places; on the list below, prototypes produced in quantity by CBS are marked (p - CBS).

Note - Most of the 20th Century Fox games were unreleased. We bought most of the stuff from Coleco and had CBS produce the games for us with the labels. - 66

Note - Coleco had a number of reproductions done of certain unreleased carts such as Fall Guy, Escape from the Mindmaster, MASH, etc. They had the completed games and had CBS produce some carts and labels. Many can still be purchased from them. These are as close to an official release of these games as there was. Evidently, they held Colecovision license. - 66

 

 

US GAMES RELEASES

Name
Manuf.
Yr
Number
Cn
K
O
R?
Rating
Type
2010: The Graphic Action Game (CA)
CO
84
2618
32
X
R
3.8/5
Puzzle
A.E. (p)
CO
UR
Shoot
ADAM Demo Cartridge (d)
CO
UR
Demo
Alcazar the Forgotten Fortress
TG
TC-201
32
R
4.0/1
Adv
Alphabet Zoo
SP
83
ABC-CV
16
R
3.0/2
Educ
Amazing Bumpman
TG
16
R
2.0/1
Educ
Antarctic Adventure (CA)
CO
84
2429
16
U
4.0/4
Drive
Aquattack
IN
84
2-004
16
ER
3.0/1
Shoot
Artillery Duel
XO
83
99022
16
R
4.5/4
Strat
Artillery Duel/Chuck Norris Superkicks (double-end)
XO
83
6233
16/16
UR
N/A
B.C.'s Quest for Tires (S)
SI
83
OTL-902
16
U
4.0/7
Adv
B.C.'s Quest for Tires II: Grog's Revenge (CA)
CO
84
2620
24
R
3.5/4
Adv
Beamrider
AC
83
VS-003
16
U
4.6/5
Shoot
Blockade Runner
IN
84
2-002
16
R
2.5/4
Shoot
Boulder Dash
TG
TC203
16
ER
Ladder
Brainstrainers (CA)
CO
2696
16
R
2.0/2
Educ
Buck Rogers Planet of Zoom (CA)
CO
83
2615
24
C
2.8/4
Shoot
Bump 'n' Jump (CA)
CO
84
2440
Do
24
U
3.4/5
Drive
Bump 'n' Jump (p)
MA
7575
16
UR
Drive
BurgerTime (CA)
CO
84
2430
16
U
4.0/6
Ladder
BurgerTime (p)
MA
7514
UR
Ladder
Cabbage Patch Kids Adventure in the Park (CA)
CO
84
2682
16
U
3.0/5
Adv
Cabbage Patch Kids Adventure in the Park (p)
CO
16
UR
Adv
Cabbage Patch Kids Picture Show (CA)
CO
84
2600
32
X
R
2.0/3
Educ
Campaign '84
SU
83
1604
16
ER
3.3/3
Strat
Carnival (C)
CO
82
2445
16
C
3.3/7
Shoot
Centipede
AT
83
70004
Ro
16
C
4.1/7
Shoot
Choplifter! (CA)
CO
84
2690
16
ER
3.8/4
Shoot
Chuck Norris Superkicks
XO
83
16
R
2.5/2
Adv
Congo Bongo (CA)
CO
84
2669
24
U
3.4/5
Ladder
Cosmic Avenger (C)
CO
82
2434
16
C
2.9/10
Shoot
Cosmic Crisis
BC
PG901
16
UR
Maze
Cosmic Crisis
TG
16
R
Maze
Dam Busters, The (CA)
CO
84
2686
32
X
R
2.0/3
Shoot
Dance Fantasy
FP
DCF-CV
16
ER
2.0/1
Educ
Decathlon
AC
83
VS-006
16
U
3.5/6
Sport
Defender
AT
83
70002
24
U
3.5/8
Shoot
Destructor (CA)
CO
83
2602
D
32
U
2.7/7
Shoot
Dig Dug (p)
AT
UR
3.0/1
Maze
Dr. Seuss: Fix-Up the Mix-Up Puzzler (CA)
CO
84
2699
16
X
R
3.0/3
Puzzle
Donkey Kong (C/CA)
CO
82
2411
C
3.5/11
Ladder
Donkey Kong Junior (C)
CO
83
2601
16
C
4.1/9
Ladder
Dragonfire
IM
O6611
16
R
3.0/1
Adv
Dukes of Hazzard (CA)
CO
84
2607
D
32
R
2.0/3
Drive
Escape From the Mindmaster (p)
EP
83
6200
UR
Evolution (CA)
SY
83
16
R
4.0/2
Misc
Facemaker
SP
FMK-CV
16
X
R
1.0/2
Educ
Fall Guy (p - CBS)
20
Do
16
UR
Drive
Fathom
IM
O6205
16
R
3.0/1
Adv
Final Test Cartridge
CO
16
UR
2.0/1
Demo
Flipper Slipper
SV
SE291
16
R
2.0/1
Pinbll
Flying Brassieres (p)
AT
UR
Shoot
Fortune Builder (CA)
CO
84
2681
32
X
R
4.3/4
Strat
Fraction Fever
SP
83
FRF-CV
16
R
2.3/3
Educ
Frantic Freddie
SV
SE232
16
R
3.0/1
Ladder
Frenzy (CA)
CO
84
2613
24
U
4.3/6
Shoot
Frogger
PB
83
9830
16
U
4.0/4
Ladder
Frogger II Threedeep!
PB
84
9990
16
R
2.8/5
Ladder
Front Line (CA)
CO
83
2650
S
24
Y
U
2.8/5
Shoot
Galaxian
AT
83
70006
32
ER
4.5/2
Shoot
Gateway to Apshai
EP
84
610R
16
R
3.4/5
Adv
Gorf (C)
CO
83
2449
16
C
3.5/11
Shoot
Gust Buster
SU
1601
16
ER
2.0/2
Adv
Gyruss
PB
84
9980
16
R
4.2/6
Shoot
H.E.R.O.
AC
VS-005
16
U
5.0/5
Shoot
Heist, The
MF
83
MCL520
24
U
3.5/4
Chase
Illusions (CA)
CO
84
2621
16
R
3.3/3
Split
It's Only Rock 'n' Roll
XO
99062
16
ER
1.0/2
Text
James Bond 007
PB
83
9900
16
R
3.0/3
Adv
Joust (p)
AT
UR
4.0/1
Shoot
Juke Box
SP
JUK-CV
16
R
3.0/2
Puzzle
Jumpman Junior
EP
590R
16
U
4.5/6
Ladder
Jungle Hunt
AT
70007
24
ER
3.7/3
Adv
Ken Uston Blackjack / Poker (C)
CO
82
2439
X
C
2.7/7
Card
Kevtris
CV
96
ER
5.0/1
Puzzle
Keystone Kapers
AC
84
VS-004
16
R
2.7/3
Chase
Kung Fu Superkicks
TG
83
16
R
3.0/1
Adv
Lady Bug (C)
CO
82
2433
16
C
4.0/10
Maze
Learning with Leeper (S/W)
SI
LLL-901
16
R
2.5/2
Educ
Linking Logic
FP
84
LNL-CV
16
ER
5.0/2
Educ
Logic Levels
FP
LLV-CV
16
ER
5.0/1
Educ
Looping (C)
CO
83
2603
16
C
3.0/9
Shoot
M*A*S*H (p - CBS)
20
16
UR
Avoid
Make-A-Face
SP
16
X
UR
1.0/2
Educ
Masters of the Universe: The Power of He-Man (p)
MA
84
7759
UR
Masters of the Universe II (p)
MA
84
UR
Memory Manor
FP
MEM-CV
16
ER
3.0/1
Educ
Meteoric Shower
BC
86
16
NA
2.7/3
Shoot
Miner 2049er
MF
83
MCL521
24
C
3.9/7
Ladder
Mr. Do! (C/CA)
CO
83
2622
24
C
3.9/10
Maze
Mr. Do!'s Castle
PB
A9820
16
R
4.5/4
Ladder
Monkey Academy (CA)
CO
84
2694
32
R
3.3/3
Educ
Montezuma's Revenge
PB
84
9660
16
U
4.3/6
Ladder
Moon Patrol (p)
AT
UR
Shoot
Moonsweeper
IM
83
O6207
16
U
3.8/4
Shoot
Motocross Racer
XO
99026
16
ER
3.0/3
Drive
Motocross Racer/Tomarc the Barbarian (double-end)
XO
83
16/16
UR
N/A
Mountain King
SU
84
1605
16
ER
3.3/3
Ladder
Mouse Trap (C)
CO
82
2419
16
X
C
3.6/10
Maze
Music Box Demo (d)
CO
32
UR
Demo
Nova Blast
IM
83
O6607
32
U
3.5/4
Shoot
Oil's Well (S)
SI
83
OWL-901
16
R
3.8/4
Maze
Omega Race (CA)
CO
83
2448
Ro
16
C
3.8/9
Shoot
One-On-One
MF
84
24
R
3.0/1
Sport
Pac-Man (p)
AT
83
70001
UR
5.0/1
Maze
Pepper II (C/CA)
CO
83
2605
16
C
3.4/8
Maze
Pitfall!
AC
83
VS-001
16
U
3.2/5
Adv
Pitfall II
AC
84
VS-008
16
U
3.5/2
Adv
Pitstop
EP
83
600R
Do
16
U
3.0/6
Drive
Popeye
PB
83
9810
16
C
3.3/10
Adv
Porky's (p)
20
UR
Power Grabber (p)
SY
UR
Q*Bert
PB
83
9800
8
C
4.2/10
Maze
Q*Bert's Qubes
PB
9950
16
ER
5.0/3
Puzzle
Quest for Quintana Roo
SU
83
1603
16
R
3.7/3
Adv
River Raid
AC
84
VS-002
16
U
3.4/5
Shoot
Robin Hood
XO
83
99023
16
R
3.7/3
Adv
Robin Hood/Sir Lancelot (double-end)
XO
83
16/16
UR
N/A
Roc 'n Rope (CA)
CO
84
2668
24
U
3.6/5
Ladder
Rock 'n' Bolt
TG
TC-202
16
R
5.0/1
Puzzle
Rocky Super Action Boxing (CA)
CO
83
2606
S
24
Y
C
3.3/6
Sport
Rolloverture
SU
1602
16
ER
3.0/1
Puzzle
Root Beer Tapper (CA)
CO
84
2616
32
R
3.7/6
Shoot
Sammy Lightfoot (S)
SI
SLL-901
16
ER
3.0/2
Ladder
Schtroumpfs
CB
4L1939
16
ER
3.1/9
Adv
Sector Alpha
SV
SE220
24
ER
2.5/2
Shoot
Sewer Sam
IN
84
2-001
24
ER
3.2/5
Shoot
Sir Lancelot
XO
83
99024
16
ER
3.0/2
Adv
Sketch Master
PP
G2500
P
UR
4.0/1
Educ
Skiing
TG
16
ER
Sport
Slither (CA)
CO
83
2492
R
16
C
4.2/9
Shoot
Slurpy
XO
99061
16
ER
2.5/2
Shoot
Smurf Paint 'n' Play Workshop (CA)
CO
84
2697
32
X
R
2.0/3
Educ
Smurf Rescue in Gargamel's Castle (C)
CO
82
2443
16
C
3.1/9
Adv
Space Fury (C)
CO
82
2415
16
C
2.7/7
Shoot
Space Panic (C)
CO
82
2447
16
C
2.6/8
Ladder
Spectron
SV
83
SE234
16
R
3.5/2
Shoot
Spy Hunter (CA)
CO
84
2617
So
32
Z
R
4.5/5
Drive
Squish'em featuring Sam
IN
84
2-003
16
U
3.7/3
Ladder
Star Trek: Strategic Operations Simulator (CA)
CO
84
2680
So
24
Y
U
4.0/7
Shoot
Star Wars: The Arcade Game
PB
84
9940
16
U
3.5/6
Shoot
Strike It
TG
16
R
2.0/1
Subroc (CA)
CO
83
2614
24
C
2.4/9
Shoot
Super Action Baseball (C/CA)
CO
83
2491
S
32
Y
C
3.1/7
Sport
Super Action Football
CB
S
Y
ER
Sport
Super Action Football (CA)
CO
83
2422
S
32
Y
C
3.0/3
Sport
Super Action Soccer
CO
S
32
Y
ER
Sport
Super Cobra
PB
83
9850
8
R
2.5/4
Shoot
Super Controller Test Cartridge
CO
UR
Test
Super Cross Force
SV
SE237
16
R
3.3/3
Shoot
Super Front Line Demo (p)
CO
UR
Demo
Tank Wars
BC
PG902
16
UR
Shoot
Tank Wars
TG
16
R
Shoot
Tarzan (CA)
CO
84
2632
24
R
3.0/5
Adv
Telly Turtle (CA)
CO
2698
16
R
2.3/3
Educ
Threshold (S)
SI
83
THQ903
16
ER
2.7/3
Shoot
Time Pilot (C/CA)
CO
83
2633
16
C
3.0/7
Shoot
Tomarc the Barbarian
XO
99025
16
ER
2.0/1
Adv
Tournament Tennis
IM
84
O6030
32
ER
3.0/1
Sport
Tunnels & Trolls (d)
CO
2441
32
UR
Demo
Turbo (C)
CO
82
2413
D
16
C
2.9/9
Drive
Tutankham
PB
83
9840
16
R
3.5/4
Adv
Up 'n Down
SE
84
009-21
16
ER
4.7/3
Drive
Venture (C)
CO
82
2417
16
C
3.9/10
Adv
Victory (CA)
CO
83
2446
R
24
U
3.3/7
Shoot
Video Hustler (p - CBS)
KO
16
UR
3.0/1
Pool
War Games (CA)
CO
84
2632
R
24
X
C
3.9/7
Defend
War Room
PR
83
2153CL
Ro
32
X
U
4.3/6
Defend
Wing War
IM
83
O6209
16
U
4.3/4
Shoot
Wiz Math (W)
SI
WML-900
16
ER
2.0/1
Educ
Word Feud
XO
99060
16
ER
3.0/1
Educ
Yolk's on You (p - CBS)
20
16
UR
3.0/1
Round
Zaxxon (C)
CO
82
2435
24
C
3.2/9
Shoot
Zenji
AC
84
VS-007
16
R
5.0/1
Puzzle

 

 

EUROPEAN/CBS GAME RELEASES

Coleco games for the European market were produced by CBS Electronics in England. The carts have the same size as the US ones, but the upper end has a different shape.

There is a finger-thick indentation on each side, probably to make it easier to get the cart out of the system slot. The labels are black; on the upper half there's the CBS/Colecovision character and the name of the game. Below is a white box with a lot of writing, copyright and production information, the model number (4Lxxxx), and often the sentence "for use on pal-tv-system only". Sometimes the labels are multilingual.

Cartridge
Coleco #
CBS #
2010: The Graphic Action Game
2618
???
Antarctic Adventure
2429
???
B.C.'s Quest for Tires II: Grog's Revenge
2620
???
Brainstrainers
2696
???
Buck Rogers Planet of Zoom
2615
4L4448
Bump 'n' Jump
2440
???
BurgerTime
2430
4L4454
Cabbage Patch Kids Adventure in the Park
2682
???
Cabbage Patch Kids Picture Show
2600
???
Carnival
2445
4L2007
Choplifter!
2690
???
Congo Bongo
2669
???
Cosmic Avenger
2434
4L2024
Dam Busters, The
2686
???
Destructor
2602
4L4460
Dr. Seuss: Fix-Up the Mix-Up Puzzler
2699
???
Donkey Kong
2411
4L1922
Donkey Kong Junior
2601
4L1980
Dukes of Hazzard
2607
???
Fortune Builder
2681
???
Frenzy
2613
4L4311
Front Line
2650
???
Gorf
2449
4L1905
Illusions
2621
???
Ken Uston Blackjack / Poker
2439
???
Lady Bug
2433
4L2039
Looping
2603
4L2330
Mr. Do!
2622
4L2073
Monkey Academy
2694
???
Mouse Trap
2419
4L1990
Omega Race
2448
4L4305
Pepper II
2605
4L1878
Roc 'n Rope
2668
???
Rocky Super Action Boxing
2606
4L4254
Root Beer Tapper
2616
???
Slither
2492
4L4255
Smurf Paint 'n' Play Workshop
2697
???
Smurf Rescue in Gargamel's Castle / Schtroumpfs
2443
4L1939
Space Fury
2415
4L1998
Space Panic
2447
4L1952
Spy Hunter
2617
???
Star Trek: Strategic Operations Simulator
2680
???
Subroc
2614
???
Super Action Baseball
2491
???
Super Action Football
2422
???
Super Action Soccer / Super Action Football
???
4L4505
Tarzan
2632
???
Telly Turtle
2698
???
Time Pilot
2633
???
Tunnels & Trolls
2441
???
Turbo
2413
4L2057
Venture
2417
4L1973
Victory
2446
4L4065
War Games
2632
???
Zaxxon
2435
4L1956

Non-CBS:

Frogger (Parker)
Popeye (Parker)
Q-Bert (Parker)
Super Cobra (Parker)
Tutankham (Parker)
Meteoric Shower (Bitcorp)

 

UNRELEASED GAMES

Coleco was infamous for not putting out advertised cartridges. Several of the carts were shown in the catalog that came with the ColecoVision. It is not known if the screen shots shown were simple artist renditions, or if somewhere an actual demo or prototype of the cartridges exist. - JC

Being in the toy business, Coleco was a marketing-driven company. All kinds of screens, demos, and such were developed to be shown at various trade shows (CES, Toy Fair) and if the wholesale buyers didn't bite, they wouldn't get produced. Additionally, the box art was *always* produced months before the real game art was even designed properly (due to the print lag time), so by the time the box was printed, the game art probably had changed significantly. - 56

In the specific case of 2010: The Graphic Action Game a brochure with a picture of a screen shot was produced before any coding had begun. - 65

The following cartridges, put out by the listed manufacturer, reportedly do not exist, even as a prototype or demo cart. Solid evidence of their existence would be greatly appreciated.

Name
Manuf.
Number
Notes
005
CO
(Unreleased)
9 to 5
20
(Unreleased)
Air Defense
OD
2153CL
(Released as War Room by PR?)
Alcazar the Forgotten Fortress
AC
(Only Telegames release exists)
Apple Cider Spider
SI
(Unreleased)
Aquatron
IN
(Released as Aquattack?)
Armoured Assault
SV
SE232
(Unreleased)
Astro Chase
PB
9860
(Unreleased)
Barbados Booty
PB
(Unreleased)
Boulder Dash
FS
(Only Telegames release exists)
Bung the Juggler
SY
(Wiz game - never finished)
Cabbage Patch Playground
CO
(Unreleased)
Capture the Flag
CO
(Unreleased)
Caverns and Creatures
OD
2147CL
(Unreleased)
Chess Challenger
CO
2438
(Unreleased)
Choplifter!
BR
(Only Coleco release exists)
Circus Charlie
PB
(Unreleased)
Crash Dive
PB
66013
(Unreleased)
Crisis Mountain
MF
(Unreleased)
Destruction Derby
CO
(Working title for Destructor?)
Dimensional Puzzles
CO
(Unreleased)
Dino Eggs
MF
(Unreleased)
Domino Man
CB
80013
(Unreleased)
Donkey Kong 3
CO
(Unreleased)
Dot to Dot Zot!
SY
(Unreleased)
Dracula
CO
2608
(Unreleased)
Dragon's Lair
CO
(Unreleased)
Dragonstomper
ST
6400
(Unreleased)
Dungeons & Dragons IV
MA
7861
(Unreleased)
The Earth Dies Screaming
20
(Unreleased)
Flashlight
MA
7863
(Unreleased)
Flashpoint
OD
2148CL
(Unreleased)
Globe Grabber
MF
(Unreleased)
Grog!
SY
(Working title for B.C. II)
Head to Head Baseball
CO
2423
(Super Action BB released instead)
Head to Head Football
CO
2422
(Super Action FB released instead)
Horse Racing
CO
2442
(Unreleased)
Hydroplane
MA
7866
(Unreleased)
Illusions
MA
7760
(Sold to Coleco for release)
Jawbreaker
SI
(Unreleased)
Journey
CO
(Unreleased)
Lord of the Dungeon
PR
(Unreleased)
Lunar Leeper
SI
(Unreleased)
M.A.S.H. II
PB
66015
(Unreleased)
Maddenness
CB
80122
(Unreleased)
Magic Carpet
MA
7865
(Unreleased)
Master Builder
SV
SE233
(Unreleased)
Masters of the Universe
MA
(Unreleased)
Ms. Pac-Man
AT
(Unreleased)
Missile Command
AT
(Untested Prototype ROM exists!)
Mr. Cool
SI
(Unreleased)
Mr. Turtle
CO
2432
(Unreleased)
Mountain King
CB
(Only Sunrise release exists)
Necromancer
CO
(Unreleased)
Number Bumper
SU
(Unreleased)
Pastfinder
AC
(Unreleased)
Phaser Patrol
ST
6100
(Unreleased)
Phoenix
CO
(Unreleased)
Pink Panther
PR
2152CL
(Unreleased)
PizzaTime
MA
7864
(Unreleased)
Pole Position
AT
(Unreleased)
Power Lords
PR
2149CL
(Unreleased; advertisement exists)
Rainbow Walker
CO
(Unreleased)
Rip Cord
CO
2431
(Unreleased)
Rock 'n' Bolt
AC
(Only Telegames release exists)
Round Up
CO
(Unreleased)
Satan's Hollow
CB
(Unreleased)
Scraper Caper
TI
(Unreleased)
Short Circuit
MF
(Unreleased)
Side Trak
CO
2418
(Unreleased)
Silicon Warrior
EP
(Unreleased)
Skiing
CO
2436
(Only Telegames release exists)
Smurf Plan and Learn
CO
2444
(Unreleased)
Smurfette's Birthday
CO
2444
(Unreleased)
Spacemaster X-7
20
(Unreleased)
Spectar
CO
2421
(Unreleased)
Spook Maze
SY
(Working title for Wiz Math)
Stunt Flyer
SI
(Unreleased)
Summer Games
EP
(Unreleased)
Sword & the Sorcerer
CO
2619
(Unreleased)
Tac-Scan
CO
2635
(Unreleased)
Temple of Apshai
EP
(Unreleased)
Time Runner
MF
(Unreleased)
Toy Bizarre
AC
(Unreleased)
Wild Western
CO
(Unreleased)
Wings
CB
(Unreleased)
Wizard of Id's Adventure
SY
(Unreleased)
The Wizard of Oz
CO
2636
(Unreleased)
Wizard of Wor
CB
2421
(Unreleased)
Wiz Lab
SY
(Unreleased)
Wiz Music
SY
(Unreleased)
Wiz Type
SY
(Unreleased)
Wiz Words
SY
(Unreleased)
Wiz World
SY
(Unreleased)
Wrath of Quintana Roo
SU
(Unreleased)

 

RE-RELEASED GAMES

Some of the previously unreleased Coleco games, have been re-released. Find a list of re-released games below:

Name
Manuf.
Number
Notes
Dig Dug
AT
(Re-released at CGE2k1)
Joust
AT
(Re-released at CGE2k1)
Lord of the Dungeon
PR
(Re-released at CGE2k1)
Pac Man
AT
(Re-released at CGE2k1)
Power Lords
PR
2149CL
(Re-released at CGE2k)
Steamroller
AC
(Re-released at CGE2k)

 

MODERN GAMES

Since 1996 there have been several modern game releases on cart. Find a list of modern game releases below (these are all modern releases that have been released on cart, sorted by their release date):

Name Year Publisher Programmer Notes
Computer Space 2014 Collectorvision Chris Derrig
Moon Patrol 2014 Collectorvision Matt Householder Former prototype
Pippols 2014 Collectorvision Konami
Pong 2014 Collectorvision Chris Derrig
Super Action Baseball 2014 Collectorvision   New box
The Black Onyx 2013 Teampixelboy Bruce Tomlin/Mystery Man
Mecha-8 2013 Teampixelboy Óscar Toledo Gutiérrez Enhanced with SGM
Battle of Hoth 2013 Teampixelboy Jean-Philippe Meola
Module Man 2013 Teampixelboy Mystery Man
Buck Rogers Super Game 2013 Teampixelboy Coleco/Mystery Man Needs the SGM
Flora and the Ghost Mirror 2013   Daniel Bienvenu
Strip Poker 2013   Daniel Bienvenu Box & manual by ColecoMaster
Shunting Puzzle 2013   Philipp Klaus Krause
Galaxian 2013 Collectorvision Atarisoft New box by Collectorvision
Super Minefield 2013 Collectorvision Ed Hollingshead/Claus Bækkel
Memotech MTX Games Collection Vol. 2 2013 Collectorvision A. Key/Claus Bækkel
Bomb 'n Blast Re-release 2013 Collectorvision Michel Louvet
Cye 2013 Philipp Klaus Krause
Earth Defend 2083 (Space Hunter) 2013 Collectorvision Guy Foster/Jeroen Van Schaik
Electric Adventures Classics 2013 Collectorvision Electric Adventures
Gamester 81 2013 Atari2600.com J-P Meola
HeliFire 2013 Collectorvision Michel Louvet
Lode Runner 2013 Collectorvision Steve Bégin
Memotech MTX Games Collection Vol. 1 2013 Collectorvision A. Key & A. Southgate/Claus Bækkel
Mindwalls 2013 Collectorvision Nicolas Campion
Mr. Chin Re-release 2013 Collectorvision HAL Laboratory
Roller Ball 2013 Collectorvision HAL Laboratory Needs the SGM
S.O.S. Caterpillar 2013 Collectorvision Nuvatec
Anti Environment Encounter 2012 Collectorvision Programmers 3, Inc.
Astrododge 2012 Revival Studios Martijn Wenting
Bankruptcy Builder 2012 Philipp Klaus Krause
Bugs'n Bots 2012 Collectorvision Nicolas Campion
Burn Rubber 2012 Collectorvision Dvik & Joyrex
Chess Challenger 2012 Collectorvision
Cix 2012 Philipp Klaus Krause
Dragon's Lair 2012 Team Pixelboy Coleco/Mystery Man Needs the SGM
Elevator Action 2012 Collectorvision Taito/Eduardo Mello
King's Valley 2012 Team Pixelboy Konami/Eduardo Mello Needs the SGM
Lock 'n Chase 2012 Collectorvision Michel Louvet
Mario Brothers Final Edition 2012 Collectorvision Mike B.
Mopi Ranger 2012 Team Pixelboy Konami/Eduardo Mello
Pang / Buster Bros. 2012 Collectorvision Michel Louvet
Princess Quest 2012 Team Pixelboy Óscar Toledo Gutiérrez
Quest For The Golden Chalice 2012 Team Pixelboy Mystery Man
Search For the stolen crown jewels 3 2012 Philipp Klaus Krause
Shunting Puzzle 2012 Philipp Klaus Krause
Side Trak 2012 Collectorvision Russ Kumro
Starcom 2012 Collectorvision Michel Louvet
Super Action Soccer 2012 Team Pixelboy Coleco/Luc Miron
Thexder 2012 Team Pixelboy Game Arts/Eduardo Mello Needs the SGM
Wonder Boy 2012 Team Pixelboy Sega/Eduardo Mello
Zaxxon Super Game 2012 Team Pixelboy Coleco/Mystery Man Needs the SGM
Zombie Near 2012 Collectorvision Óscar Toledo Gutiérrez
Armageddon 2011 Collectorvision
Bank Panic 2011 Team Pixelboy Sega/Eduardo Mello
Bomb 'n Blast 2011 Collectorvision Michel Louvet
Chack 'n Pop 2011 Collectorvision Taito/Eduardo Mello
Circus Charlie 2011 Team Pixelboy Konami/Eduardo Mello
CoColeco Multicart 2011 Silicium
Gregoriev
Golgo 13 2011 Team Pixelboy Sega/Eduardo Mello
Konami's Ping-Pong & Billiards 2011 Team Pixelboy Konami/Eduardo Mello
Lord Of The Dungeon 2011 Collectorvision Rexford Ayers Battenberg
Ninja Princess 2011 Team Pixelboy Sega/Eduardo Mello
Ozma Wars 2011 Collectorvision Michel Louvet
Puzzli 2011 Collectorvision Michel Louvet
Smurf Challenge 2011 Collectorvision J-F Meola
Star Force 2011 Team Pixelboy Sega/Eduardo Mello
The Way Of Exploding Foot 2011 Collectorvision J-P Meola
Destructor SCE 2010 Team Pixelboy Coleco/Stephen Seehorn
Girl's Garden 2010 Team Pixelboy Sega/Bruce Tomlin
Gulkave 2010 Team Pixelboy Sega/Eduardo Mello
Kobashi 2010 Collectorvision Desire in Envy/dvik & joyrex
Peek-a-Boo 2010 Team Pixelboy Dvik & Joyrex
Penguin Land 2010 Collectorvision Sega/Steve Bégin
Pitfall 2 II Arcade 2010 Team Pixelboy Sega/Stephen Seehorn
Pooyan 2010 Collectorvision Konami/dvik & joyrex
The Void 2010 Atari2600.com Ristik/Vence
Track & Field 2010 Team Pixelboy Konami/Eduardo Mello
Ghost 'n Zombies 2009 Collectorvision J-P Meola 60 limited
GhostBlaster 2009 Daniel Bienvenu
Mario Brothers 2009 Collectorvision Mike B.
Pickin' Sticks 2009 Daniel Bienvenu
Pyramid Warp / Battleship Clapton II 2009 Collectorvision T&E Soft/dvik & joyrex
Zippy Race 2009 Collectorvision Irem-Sega/dvik & joyrex
Canadian Minigames #1 2008 Daniel Bienvenu
Mr. Chin 2008 Collectorvision HAL Laboratory
Pac-Man Collection 2008 Opcode Namco/Eduardo Mello
Road Fighter 2008 Opcode Konami/Eduardo Mello
Easter Bunny 2007 Daniel Bienvenu
Jeepers Creepers 2007 Daniel Bienvenu
Monster Masher 2007 Philipp Klaus Krause
Search For the stolen crown jewels 2 2007 Philipp Klaus Krause
Squares 2007 Atari Age H DeKleine
Terra Attack 2007 Atari Age Scott Huggins
Jump Or Die 2006 Daniel Bienvenu
Magical Tree 2006 Opcode Konami/Eduardo Mello
Search For the stolen crown jewels 1 2006 Philipp Klaus Krause
Spectar 2006 Atari Age Scott Huggins
Astro Invaders 2005 Scott Huggins
Deflektor Kollection 2005 Daniel Bienvenu
Maze Maniac 2005 Daniel Bienvenu
"Monster Mashe " 2005 Philipp Klaus Krause
Schlange 2005 Philipp Klaus Krause
Space Trainer 2005 Daniel Bienvenu
Yie-Ar Kung Fu 2005 Opcode Konami/Opcode
Colecovision Game pack #2 2004 Daniel Bienvenu 10 pre-release carts exist
Sky Jaguar 2004 Opcode Konami/Opcode
Space Invaders Collection 2004 Opcode Opcode games
CV Drum 2003 E-Mancanics
Reversi 2003 Daniel Bienvenu 20 limited
Reversi+Diamond Dash 2003 Daniel Bienvenu
Colecovision Game pack #1 2002 Daniel Bienvenu
Cosmo Fighter 3 2001 Marcel de Kogel
Double Breakout 2001 Daniel Bienvenu 30 limited. 10 pre-release carts exists
Ms. Star Fury 2001 Daniel Bienvenu 75 limited. 10 pre-release carts exist
Dac-man 2000 Daniel Bienvenu
Dac-man L.E. 2000 Daniel Bienvenu 50 limited
Steamroller 2000 Retropedia D Rolfe  
Space Invasion 1998 John Dondzila
Colecovision Creations 1997 John Dondzila limited
Star Fortress 1997 John Dondzila
Cosmo Fighter 2 1996 M Kogel
Kevtris 1996 Kevin Horton 100 limited
Purple Dinosaur 1996 John Dondzila  

Some of the new homebrew games need Opcode's SGM to run. When the module is required, a special label is drawn on the game box.
SGM

NOTE - The following games are in development :

Team Pixelboy : The Goonies, Knightmare, TwinBee, Subroc Super Game, Ghostbusters, The Stone of Wisdom, Spelunker, Jewel Panic, Front Line SCE, Joust.
Collectorvision : Telebunny, Galaga.
Opcode : Donkey Kong Arcade, Arkanoid, Pengo, Moon Patrol, Donkey Kong Jr., Rally-X, Dig-Dug, Gradius.

 

 

CARTRIDGE TIDBITS, TIPS, AND EASTER EGGS

20102010: The Graphic Action Game
Jim Wolf and two colleagues included an easter egg in the game which causes their names to scroll across the screen. To see it, power up all 5 communication circuits in skill level 5 before powering up any other circuits, then squeeze both firing buttons simultaneously. - 65

Alcazar the Forgotten Fortress
This game was designed by Activision, but never released by them. All known copies were released by Telegames, but with acombined Activision/Telegames label.

B.C.'s Quest for Tires II: Grog's Revenge
The following secret codes can be used to change levels: - 17

Mountain 1: 2,2 in cave 3
3,3 in cave 5
4,4 in cave 1
5,5 in cave 1

Mountain 2: 2,2 in cave 1
2,3 in cave 1
4,4 in cave 1
4,5 in cave 5
6,2 in cave 10
7,8 in cave 5

Mountain 3: 3,1 in cave 5 (hint: "as easy aspi",
ie. 3.1415925)
4,1 in cave 7
5,9 in cave 8
2,5 in cave 8

[Editor's note: I just realized - for whatever reason, the value of pi given here is wrong. It's 3.14159265; the last digit should thus be 6, or perhaps 7 if rounding, but not 5.]

Blockade Runner
Need the manual - 01

Bump'n JumpBump 'n' Jump
Pales in comparison to Intellivision version, with off-key music, washed-out colors, sluggish control, unforgiving collisiondetection, and other errors and annoyances. - 20

There is a bonus of 50,000 points when you completea level without bumping off any emery cars. You can also cheat by speeding up at the very beginning of a level and jumping off to the side of the screen where you can't see your car. Landing there, you can cruise through the whole level without doing anything. If you play it to a million the letter G appears by the number of guys you have left. You can now have infinate lives for one or two levels. - 60

BurgerTime
Burger TimeAfter completing the first round of boards, the game speeds up. Thus, pepper is in short supply as well as your patience.Includes six boards, two _more_ than the arcade version (the Intellivision version actually includes still two more). Based upon the arcade game by DataEast. - 24 To do well at BurgerTime, you need to let your Chefs get killed when you have an excess and reserve you peppers till when you reallyneed to use them. It is much easier to gain extra lives than it is to buildup a big supply of peppers. Extra lives come quickly and easily in thegame, peppers don't.

Go to the screen where there are two long ladders on the right side of the screen. Use this screen to build up your supply of peppers. Enemies can be easily avoided on this level. Just run around avoiding enemies and wait for peppers to pop up and grab them. Do this over and over until you have an ample supply then finish level. If you let yourselfget killed instead of using up all your peppers to stay alive you can play this game for as long as you like. The hardest part of the game is that it is impossible to fake out the enemies by going one way and then switching directions. They never fall for it. - 60

Cabbage Patch Kids Adventure in the Park
Prototype is an enhanced version of the released product, not a predecessor. - JH

CarnivalCarnival
Shoot the hardest targets (pipes and letters) first; once you get down to a few targets the ducks come out in volume, leaving little time or ammunition to shoot the harder stuff. - JC

Based upon the arcade game Sega. - 24

Centipede
Atarisoft made a perfect port of Centipede for ColecoVision. With roller controller, you have the arcade version at home! Based upon the arcade game by Atari. - 24 In the Centipede cart rom, there is a message at the end of the code:

IF YOU ARE READING THIS, AND YOU WORK AT COLECO,
THEN PLEASE TELL GEORGE KISS I SAID HELLO. THANKS.
SINCERELY, LARRYCLAGUE

PROGRAMMED BY: L CLAGUE
GRAPHICS AND ANIMATION BY: L CLAGUE
SOUND DATA SUPPLIED BY: A FUCHS
START DATE: 04/20/83
COMPLETION DATE: 08/23/83 - 31

Chess ChallengerChess Challenger
From the catalog: - 24
Chess Challenger by Fidelity (Chess Challenger (C) 1977) Strategy Game Cartridge #2438
This game uses the World Champion Chess programs byFidelity. Plan your defense with care -- the computer is a formidable opponent. But don't get too confident -- he'll never play the same way again!

Chuck Norris Superkicks
Also released as Kung Fu Superkicks, by Telegames. - JC

Congo Bongo
Based upon the arcade game by Sega. - 24

Cosmic AvengerCosmic Avenger
With some skill, you can make the homing missile that come at you strike the UFO's by dodging the missile so it goes in front of you, then moving up and down, using it like a guided missile. - JC

For a completely different gaming experience, trying seeing how long you can survive using bombs _only_. - JH
Based upon the arcade game by Universal. - 24

The Dam Busters
This game is damn near impossible without the manuals - 01

Survival tips:
Don't fly over the icons on the map. These are German bases that will throw up a bunch of flak.
Don't let your engines overheat, turn down the throttle after takeoff. If an engine catches fire extinguish it and shut down the corresponding one on the other wing. If you don't the Lanc. will be difficult to control. Don't do this a second time.

You must come in at a certain altitude and airspeedto drop the bomb. Don't forget to get the bomb spinning or the indicators will not come up on the pilot's window.

Be certain to retract the landing gear after takeoff. To shake fighters, try a corkscrew maneuver (downward spiral). - 17

Barnes Wallace, who was involved with the WW II Lancaster Dambusters, was the technical consultant for the game. - 57

Dig Dug
Programming of this game was completed. - 53

All-in-all, the ColecoVision version of this classic was reasonable. Given that I'm not the world's foremost authority on Dig Dug, it doesn't really seem to stand out from the Intellivison or Atari 5200 versions. - JH

Defender
Since the ColecoVision could not handle scrolling very well due its electronic design, the scrolling leaves Defender tobe desired. However, it keeps true to the Williams arcade game. - 24

Donkey KongDonkey Kong
Move Mario up the first broken ladder then bring him back down, walk him to the left so that his back is almost touchingthe same broken ladder, and then move him a step of two to the right and jump. Depending on the version you have, he'll fall through the bottom andland in screen 2, or after several seconds he'll appear on the top girder next to Kong. This apparently doesn't work with all versions of the cartridge. - JC

In the 3rd screen, get to the top right hand part of the screen where the purse is. Below is a short ladder, get right above it and wiggle up & down, you'll fall through the metal floor. - JC

When climbing up or down any ladder, you can move at super speed by pausing momentarily (allowing the joystick to center), and then continuing your climb. - JC

Perfect port of the original game except for two flaws. First, Donkey Kong is on the wrong side of the first board (easy for anyone to pick up).

Second, there is no mudpie level which means the rivet and elevator (with no "bouncing springs") levels are repeated. Based upon the arcade game by Nintendo. - 24

You can score for jumping when underneath a rollingbarrel. On the fourth girder (one level below Donkey Kong), wait until a barrel one level above comes to the lower end of the girder. As it comes across, follow it, and jump while underneath it. - 24

On the elevator screen, go up to donkey kong instead of climbing the ladder. He won't kill you; you could climb the second ladder and jump around him and make his face turn brown. - 48

Donkey Kong Jr.Donkey Kong Jr.
Uses the same music for the key-n-lock level as used for the final level on Popeye for ColecoVision. Based upon the arcade gameby Nintendo. - 24

In the screen containing pelicans, you can actuallyclimb through the dirt. To do so, get underneath a patch of dirt, and climball the way up to the dirt. At that point, move Donkey Kong Jr. left, right, and left again. You can then climb right through the dirt. - 32

On the springboard birds screen, jump to the top ledge on the right of the screen, and approach the gap. Walking off the ledge, Junior grabs an invisible vine that let you climb up to the celing in midair. - 48

Dot to Dot Zot!
Originally created for the Nabu Home Computer network, a ColecoVision conversion was rumored but never completed. - 17

Dragon's Lair
Right before the crash, Coleco had the rights to Dragon's Lair, and was going to release an expansion unit to let you hook up an LD player. The idea was the controller would be the ColecoVision, and you could play Dragon's Lair in its entirety. - 16
A version of Dragon's Lair was released for ADAM. -JH

Dungeons & Dragons IV
The Intellivision D&D game then in development, Tower of Mystery, was the third D&D game from Mattel, so apparently this game was envisioned as an original. Started 11/28/83. - 36

Epyx games
Two case variants, one has a normal rounded case end and the other has a tapered end much like Imagic carts. Gateway To Apshai is normally the regular case and the other two normally have tapered cases." - 01

Escape From the Mindmaster
Of note: the startup screen is an EPYX screen, not an Arcadia or Starpath screen, so this effort apparently occured after Starpath had been acquired by Epyx. - 5

Facemaker
It's Mr. Potato-Head on a cartridge! - 01
Also released as Make-A-Face. - JC

Flashlight
Conversion of an Intellivision/Atari game then in development. Scheduled start: 12/19/83. - 36

Flying Brassieres
Never intended for release, this prototype is actually a privately burned variation upon Moon Patrol, with a different variety of objects (including bras) to shoot at. - 22

Fortune Builder
The mother of all Sim* games! But you need both themanual and the "Strategy Guide" to play - 01
And the overlays certainly don't hurt, either. - JH

Frenzy
Pressing "#" during the game resets the game. - 24
Killing Otto in the Big Otto maze is a deadly mistake - Big Otto sends out hordes of super-fast Ottos to get you. - 24

Frogger
Perfect port of the arcade game by Sega. - 24

Frontline
You can get away with using a normal controller by hitting 1-2-3 at once on the keypad to launch a grenade/get into the tank- 01
You can move through the holes in the wall by rotating and pushing forward at the same time. - JC

Galaxian
The following dedication is coded into the ROM for the cart:
DEDICATED TO THE ONE I LOVE
I LOVE YOU JENEANE (sp?) - 08

Gateway to Apshai
Manual helpful but not necessary - 01

GORFGorf
Loses points for not having the "Galaxian" stage like the arcade game. - 01
The "Galaxian" stage for Gorf was programmed by Jim Wolf and Joe Clark at Nuvatec, Inc., but was dropped by Coleco to keep the cartridge to 16K. - 65
Based upon the arcade game by Bally/Midway. - 24

Horse Racing
From the catalog: - 24
Horse Racing by Fidelity (Original copyright is (C)1982) Casino Game Cartridge #2442
They're off and running! Watch the board as the odds change. The horses start out of the gate -- then jockey for position on the straightaway. Which horse will win ... place ... show? For the next race, the computer changes the entries and if you want, even the track conditions! It's a different race every time!

Hydroplane
A point-of-view speedboat race, based on an Intellivision game in development at the time. Program start 11/21/83. - 36

Illusions
Very surreal game once you figure out what to do...- 01
And it makes -no- sense until you do... - JH

Journey
In 1983, Electronic Games magazine reported that Coleco had purchased exclusive rights to the Bally/Midway Journey arcadegame (not to be confused with Journey Escape for the 2600). - 38

Joust
Programming was completed for this game. - 53

I've had one report that Joust was released, but absolutely no independent confirmation of this. I have played the completed prototype, and it's quite good - better than the 5200 or NES versions, IMHO. The control is a bit less responsive than I'd like, and the version I played had no sound, but it's still the best of what I've always considered a weak lot of conversions. - JH

Ken Uston's Blackjack/Poker
Very good party game to play with friends. Overlaysare a bit helpful during a Blackjack game but not all that neccessaryfor a Poker game. Up to 4 players at a time. - TC

Kung Fu Superkicks
Also released as Chuck Norris Superkicks, by Xonox.- JC

Lady Bug
This is (IMHO) the BEST arcade conversion available on the ColecoVision. - 18

Based upon the arcade game by Universal. - 24

Linking Logic
Imagine this: a man on a pedestal sitting on the left side of the TV screen. You, his faithful fowl pet, are sitting on the other side on a similar pedestal at the same height. Your mission: help your master make it through the room maze using parts lying around. Can you fly around placing the parts in the right spots before your master sets foot into the maze?

Like Sierra On-line's "The Incredible Machine," you must place the parts (such as a ladder or crossover board) to help your master safely pass through the maze. You have a limited amount of time, though, because the pedestals raise up every few seconds. When it gets to the top floor, your master will go through the maze. Designed by Freida Lennekerker. - 24

LoopingLooping
Similar to the later game, Sopwith, for PC, you fly a plane around the screen and shoot at things. What Sopwith lacked in graphics, this game lacked in gameplay. Based upon the arcade game by Venture Line. - 24

Magic Carpet
Scheduled to begin 2/6/84. Since the Nice group continued working after 1/20/84, it's possible that a playable version of this game was developed. - 36

Make-A-Face
Also released as Facemaker. - JC
Listed as a pirated version in the Digital Press Price Guide. - JH

Masters of the Universe: The Power of He-Man
Programmed by Steve Roney, based upon the original Atari version of the game. The game was completed just before Mattel Electronics closed down, but was never released. - 36

Masters of the Universe II
Being programmed by Eric del Sesto based upon the original Intellivision version (which was never released by Mattel, but instead reworked by INTV Corp. using different characters and released as Diner, a sequel to BurgerTime). Unfinished. - 36

Meteoric Shower
Not released as a cartridge, the game is only available in the built in version that comes with the Telegames Personal Arcade. - JH

Missile Command
A playable version was never developed. Only a title screen was created. - 53

Mr DoMr. Do!
If you drop two adjacent apples and get crushed by the first one, you are squished but don't die. You then have to restart the game. - JC

The pause button is "*". Hit it once for a blank screen with repetitious music; hit is twice more to begin play again. Basedupon the arcade game by Universal. - 24

You can fire through thin walls at short distance in Mr. Do!, and can freeze all enemies by taking the "treat" in the middle when the Extra apple at the top of the screen is on a red letter. - 54

Mr. Do!'s Castle
In order to get the most alphamonsters in "Mr. Do!'s Castle", hit one or two of the key blocks with your hammer as you crossthe board. After destroying all the monsters except for two or three, you can hit the last key block and run up to the top of the board and stand near the door. Wait for the unicorns to get near you and get the door "prize" and hammer away! This was an old arcade trick I used quite frequently, and it still works for this game.

In "Castle", red unicorns are the tamest ones. Green unicorns are a bit wilder, and both red and green unicorns can be knocked down a level. However, the blue unicorns are the meanest, and a lone unicorn will double into two blue unicorns if it gets stuck in ahole or cannot find you. This can work to your advantage if you have reachedthe door "prize" and let a lone unicorn get stuck in a hole. When it doubles and turns blue, they will immediately come up to you at the top of the castle so you can grab the prize and knock two of the letters out really quickly.

"Castle" is the best arcade translation of all the ColecoVision games. It also proves that Coleco's version of Mr. Do! could have been better, looking like a rush job in comparison. However, both Mr. Do! games are worth getting because they have a lot of replayability in them. - 24

Most boards have sections with skulls such that youcan kick a ladder away, leaving only one path for the unicorns to approach from. To take maximum advantage of these setups, do the following:
1) Knock out the frontmost skull (on the side enemies will approach from).
2) Hammer the frontmost cherry.
3) As red unicorns approach, simply knock them through the hole. There's no need to waste the skull traps on them, since they are easy to deal with.
4) When a lone green unicorn lands in the hole, knock it through. It will turn purple, but don't worry! Back up to the next cherry, and hammer it as the newly formed purple unicorn dashes forward, crushing it.
5) Back up and repeat the process until there are no cherrys left, several green unicorns approach at once, or one or more purple unicorns storm into the trap. As soon as there are purples approaching, continue retreating and hammer free any remaining cherries, then hit the final skull to kill all squirming purples as well as any unicorns unfortunate enough to be standing below the platform.

With good timing, it is possible to hammer a unicorn that is rising out of a hole just as the new block forms, and kill it (or knock it back into the hole if it is a purple one). This is helpful when you are cornered in a tight spot.

To maximize the number of letters you catch on any given stage, try the following strategy:
1) Hammer two of the keys, leaving the key closest to the top of the screen.
2) Hammer as many holes as you can while luring theunicorns downwards, until you have a free path from the third key to the magic door at the top of the screen. Avoid killing the unicorns unless necessary.
3) Hit the final key, and immediately dash to the top of the screen, turning the unicorns into letters. The longer you wait after grabbing the third key before touching the magic door, the shorter the period of time that the unicorns will remain as letters. Conversely, if youdo it quickly, the unicorns will remain letters for a very long time!
4) The letters will flee towards the bottom of the screen. Chase them, dropping down the holes you already made whenever possible (this is quicker than climbing down ladders, and better yet you can land on top of letters and squish them).

With this method (even on the difficult levels later in the game), you can easily grab 3 or more letters per screen. It's evenpossible to get a full "EXTRA" all on one stage! - 45

Mr. Do!'s Castle contains a bug in the programming which provides infinite lives when triggered. Norman Sippel describes how he once triggered it:
"During scene 3, there was one last red unicorn to destroy. I grabbed the prize at the top of the castle right after I hit the third key block, and went to the second floor. I was going to hit the letter enemy with a block but instead fell through the hole, squashing him."
"When he squashed, it was on level one. The letter "X" completed my "E-X-T-R-A", and the game paused with music. When it came back, the guy was resquashed--this time he came out of the prize door on level seven and fell down into level six. I thought "no sweat" because I still had two lives left."
"During the next level, I died twice. I thought "Game Over" but instead the game continued on. After dying again, I realized I triggered off the infinite lives bug."
"The game messes up at level 32 in numbering levels. It goes like this:
31 -> 3: -> 3; -> 42... (normal counting)... 46 -> 42... (normal)... 53
"I was on level 53 when I quit. I was stuck on it because I killed off the last unicorn, but the game messed up when I hit it over the head with a block. Instead of going to the next board, the monster and block became a blotch on the screen (covering up a window) and I was free to terrorize at will. By accident, I trapped myself out of the lastcherry to complete the board." - 24

Mr. Turtle
From the catalog: - 24
Mr. Turtle (TM)
Action Game Cartridge
#2432
Mr. Turtle (TM) comes to life on the screen, but needs your help on his treasure hunt. His goal is to collect the prizes that are located on both land and under water. But -- each prise is guarded by ananimal, some firece, some funny. Mr. Turtle (TM) must outwit the creatures to obtain each treasure and score points.
Coleco had produced Mr.Turtle pool toys before the idea of this game, the idea for the game probably came from this. - TC

Mouse TrapMouse Trap
Since there's no pause feature in this game, you can trap yourself in one of the rooms if you need a break. You can also trap the cats in rooms to make it easier for you to do the maze. - JC

The keypad gets in the way of the gameplay. The 2600 version is more fun because it has one button, but Coleco could have chosen to make the doors open using one button and eating the biscuit being the other button. Based upon the arcade game by Exidy. - 24

Also if you are in a big hurry to get a door open and you press the wrong number on the keypad, its lights out for you :) - TC

Nice Ideas
At one time a division of Mattel Electronics located in Nice, France. Due to French laws, Mattel was not allowed to shut downtheir Nice office on January 20, 1984 with the rest of Mattel Electronics - instead, they were required to find a buyer for the division. The programmers stayed on the Mattel payroll working on their games until finallythe division found investors that enabled them to buy the operation themselves, renaming it Nice Ideas. They sold two of their completed Intellivision games to INTV Corp. and three of their completed ColecoVision games (Bump 'n' Jump, BurgerTime and Illusions) to Coleco. - 36

Nuvatec, Inc.
Nuvatec, Inc., located in Downers Grove, IL, programmed several games for the ColecoVision under contract including Turbo, Cosmic Avenger, Gorf, Slither, Time Pilot, Looping, 2010: The Graphic Action Game, and Frontline. - 65

Omega RaceOmega Race
If you use Roller Controller for the two play game,you will make both ships mirror the other's actions. One RC controls both ships! Based upon the arcade game by Bally/Midway. - 24

In a one play game, rotate your ship so that it points straight up or down, and thrust until you bump into one of the walls. You will then keep bouncing between the top and bottom, and can rotateyour ship toward the right hand side of the screen, and fire away. Workswell until you get to higher levels. - 54

Parker Brothers
There are two boxes used by Parker Bros. One is thetypical "boxed" game with two box parts that open up to reveal the game and instructions. The other is a clone of the standard Coleco box with Parker Bros. written on it instead. - 24

Parker Bros. used the same serial numbers for theirgames around the world with one exception--for foreign release, a "A" was added to the serial number of the game. - 24

Pac-Man
Has the same aspect ratio as the 2600 (and 5200 - JH) version; plays really well, and maintains all the bonuses and intermissions. The title screen includes a neat dissolve-in of "Pac Man". Atari didnot release the cartridge because of their advertising campaign at the time, which boasted "you will only be able to play Pac-Man on the Atari!". - 53

The _best_ home version of Pac-Man I've ever played. Scores over the competition on the basis of:
2600 - absolutely everything (no big surprise)
5200 - better detail (the ghosts have eyes) and better control
NES - better control (which outweighs the aspect ratio and attract screen advantages of the NES version in my opinion)
Seems to be 100% complete and ready for release. - JH

Pepper II
Graphics are very similar to those of the unreleased Side Trak. Based upon the arcade game by Exidy. - 24

Nice game though can easily be rolled over. - TC

Pitfall!
You can walk through some walls by jumping at them.- JC

PizzaTime
The _real_ sequel to BurgerTime, started 1/3/84. Since the Nice group continued working after 1/20/84, it's possible thata playable version of this game was developed. - 36

PopeyePopeye
Very good port, but the characters needed a bit more detail (which I'm sure the ColecoVision could have handled). On the other hand, this is the only port I know of which has the Sea Hag and SweetPea. Based upon the arcade game by Nintendo. - 24

Porky's
The cartridge shell looks like a bare Epyx/Spinnaker style case, with a plain white rectangular hand written label. Inside,there is a standard board with 2 EPROMs.

The start up screen is all blue, with a 1983 "Fox Electronics" copyright notice, and skill options at the bottom of the screen. According to a guy who has the Porky's programmer for an instructor, he never made a 2600 port, so that was done after he had left.

The game play is similar to the 2600, only with better graphics and sounds (yes, the female showering looks more female). The first Screen is the Frogger-like sequence in the same order, just with improved graphics. The second screen is the "pole-valut-over-the-lake" screen. You still have to build the ladder wrung by wrung; and Porky is himself is walking around the ledges beneath the ladders. Porky is particularly well-animated--with a black ten-gallon hat, white T-shirt, blue jeans, and a cigarette in his mouth.

The third screen, the "girls shower room" had the girl scrubbing up in the shower, she was slightly more rounded and womanlikethan the 2600 version; the silhouette was dark gray, and the shower curtain light gray.

When Mrs. Ballbricker comes after you, she is also well-done; with gray hair, a green shirt, and blue pants. She also clearly has tweezers she is pinching in the air. Only two different objects canbe retreived from the shower room to stop the objects in the Frogger-likescreen: the detonator, and either a coil of rope or a fork or a wrench. These objects alternate for each row of the first screen; the first object stopped the odd rows, the second the even rows.

In the last screen, "The girders beneath Porky's", still had Porky walking around, making a nusciance out of himself, and it still had those annoying arrows supposedly to point you in the right direction to climb.

The only problem with the game is that after getting past the locker room screen to the screen underneath Porky's--you cannotgo anyplace. - 01, 43

Q*Bert
Just like the arcade game by Gottlieb. - 24

Playing this game after a long game of Q*Bert's Qubes can be rather frustrating because of the difference in gameplay and the speed of gameplay. - TC

Q BertQ*Bert's Qubes
Very fun puzzle game. As Q*Bert moves, he turns six-sided cubes around.
To win a level, you need to match up tic-tac-toes of cubes. The "Coily"-like mouse will chase you around the diamond playfield, but will fall of if he lands on a turning cube. Sam and Slick are a real pain on the higher levels. The pause button is "0". Based upon the arcade game by Mylstar.

Level One -- Two sides orange, four sides blue Win 1 tic-tac-toe
Level Two -- Three sides orange, three sides blue (1st two screens) Six colors (white, red, blue, orange, yellow, green) (3rd and 4th screens) Win 1 tic-tac-toe
Level Three -- Six colors and win 2 tic-tac-toes
Level Four -- Six colors and win 3 tic-tac-toes
Level Five -- Six colors, win 1 tic-tac-toe, but you can undo completed cubes

The label on the cart is the logo of Q*Bert's Qubeswith no picture of Q*Bert or the playfield. Unlike the first Q*Bert, the label is designed to be read while inserted into the ColecoVision on the correct side. (Q*Bert's Qubes &Mr. Do!'s Castle are the only two Parker Brothers releases with this style of label design. - JH) - 24

If you'd like to try the arcade version, there was one up and running at HersheyPark (Hershey, PA) as of 1994. The ColecoVision version is a wonderful port. - JH

To skip to level 2 of gameplay, press the '#' key on the keypad at the level select screen. -TC

To make lines go down the screen on the beginning of any level when the cubes flash, (use super action controller) press down all 4 buttons on the controller. The cubes also dissapear and the gameplay is slowed down. -TC

Quest for Quintana Roo
Manual helpful but not necessary - 01

Rip Cord
From the catalog: - 24
Rip Cord (TM) by Exidy (Original game copyright is (C) 1978)
Arcade Game Cartridge
#2431
This sky diving game puts you in charge of a parachutist. You've got to time his jump, and allow him to free fall as long as you dare. Then, pull his rip cord, and get him to land exactly on one ofthe targets. But watch out - the sky is full of dangerous helicopters.

Roc 'n Rope
Based upon the arcade game by Konami. - 24

Root Beer Tapper
When at the end of bar grabbing a tip, just tap thejoystick and you instantly appear back at the front of the bar. - JC

Sammy Lightfoot
Plays just like the old Apple II version. This should _not_ be taken as a compliment... B^) - JH

Schtroumpfs
A French release of Smurf Rescue. - JH

Side TrakSide Trak
From the catalog: - 24
Side Trak (TM) by Exidy (Original game copyright is(C) 1979)
Arcade Game Cartridge
#2418
You must direct the locomotive down the track and pick up passengers along the way. In doing so, you must avoid a deadlyrunaway train that is out to demolish your locomotive! Can you stay on the track and score?

Skiing (Coleco)
From the catalog: - 24
Skiing
Sports Game Cartridge
#2436
See the course right through the skier's goggles! He must race down the snow covered slopes, nogotiating the sharp curves with precision and avoiding the treacherous moguls, trees, and other obstacles. His goal is to traverse the course and reach the finish in record time!

Skiing (Telegames)
Telegames Skiing does not have the same graphics asthe Coleco Skiing which was in the introductory catalog. Whereas Coleco's catalog showed a 1st-person perspective, Telegames' Skiing is more like Activision Skiing for the Atari 2600. - 08

Slither
Based upon the arcade game by Century II. - 24

Smurf Play and Learn
From the catalog: - 24
Smurf Play and Learn Cartridge by Peyo (Smurf (TM) Peyo (C) 1982)
Play & Learn Cartridge
#2444
This educational cartridge with Smurf (TM) characters bring basic learning concepts to the screen and encourages children to solve the problems and situations. Their zany antics make learning fun!

SmurfSmurf Rescue in Gargamel's Castle
At the last screen with the skull and Smurfette, leave the room and Smurfette will drop her dress. - JC

If you come up to a hard screen, go back to the screen you just came through, and then return - the screen will change shape each time, so you can do it until an easier one appears. - JC

On game 4, move back and forth between screens 1 & 2 for about a minute, and you'll receive 919,500 points. - JC

The original cartridge was created not by Peyo (theoriginator of the Smurfs), but by Belokapi, a French company. - 61

Space FurySpace Fury
Save the best dock for last, since you'll be stuck with it for the rest of the game. - JC

If you wanted to get a feel for some of the docks during the game, pick a dock to use and then when you come back to the bonus docking screen, let the time run out and you can use the dock you stillhave. BTW, you can change docks next time you come to that screen. - TC

Space Panic
The stupidest game I have ever played, IMHO. Why would you want to dig holes, let a monster fall in, and they fall down a level and die? Stupid! Based upon the arcade game by Universal. - 24

Spectar
From the catalog: - 24
Spectar (TM) by Exidy (Original game copyright is (C) 1980)
Arcade Game Cartridge
#2421
You must direct an armoured car through a tangled maze - negotiating sharp turns at high speeds. But as you traverse theterrain, a variety of tank-like vehicles emerge to attack and destroy your car.

Spy Hunter
At the fork in the road, the left path give's you the oil supply truck, and the right gives you the missiles. You can use the supply truck as a weapon by not entering it and moving it back and forth so it collides with your enemies. When in the boat, it's safer to stick to the right; you don't get attacked as much and that's the side the exit is on. - JC

Squish'em featuring Sam
If you like 20th Century Fox's 2600 game "Fast Eddie," you will like Squish'em. It has similar gameplay plus has, IMHO, the first "sound- byte" included in it. Sam actually talks to you (i.e., "Ouch!" "Wow!"). It's worth theprice of admission! Also of note is the fact the cart has a hanger built into it. - 24

The following dedication is coded into the ROM for the cart:
This space dedicated to all those hackers who program in 8K but are given 16K and to all accountants who want 15K promos - 8

Star Wars: The Arcade Game
Explosion of death star not as impressive as other versions - 01

SubrocSubroc
Sega could not decide whether to make a submarine or an airplane game. So they compromised. Based upon the arcade game by Sega. - 24

This game is highly underrated and if you like thisgame, try using the Super Action controller to play. It gives an arcadefeel and can get you feeling in the zone easily. -TC

Super Action Football (CBS)
This is equivalent to Coleco's Super Action Soccer.- JH

Super Action Football (Coleco)
My copy of the instructions give the part number as2422 - the intended number (per the ColecoVision catalog) for Head to Head Football. - JH

Super Cobra
"Missing levels" - 01

Sydney Development
While Sydney only released one game on their own (Evolution), they were a major player in the ColecoVision arena. Many, many games were created or translated for ColecoVision by Sydney. Among these:
River Raid
Keystone Kapers
B.C.'s Quest for Tires
B.C.'s Quest for Tires II: Grog's Revenge
Wiz Math
The Dam Busters
The company survived past the video game market crash by switching over to the Commodore 64 and IBM PC. - 17

Tac-Scan
The first two stages of Tac-Scan were completed at Nuvatec, Inc., by Jim Wolf and Joe Clark before Coleco instructed that all work on it be stopped. - 65

Tarzan
If you are low on energy, keep punching the hunter at the campsite until you are at full strength. - JC

Designed by Lawrance Schick - 51

Time PilotTime Pilot
"Handles like its constipated" - 01

Different feel using the ColecoVision controller than the arcade game, which was put out by Konami. - 24

The Roller Controller works much better; with it, Time Pilot has the feel of the original. - 20

Tunnels & Trolls
Only contains opening title. - JC
From the catalog: - 24 Tunnels & Trolls (TM) by Flying Buffalo, Inc.
(T&T (C) 1975)
Fantasy Game Cartridge
#2441
Your expedition involves your entrance into a dungeon made up of hallways and chambers. But -- the underground is populated by monsters. Choose to fight or run! Select a weapon, cast magicspells or use your wits to defeat the monsters and claim the treasures! Forone to four players.

Turbo
Based upon the arcade game by Sega. - 24

Unnamed Shoot-em-up Space Game
Jim Wolf programmed an original shoot-em-up space game which never got released. It consisted of a top-down view of a spacefighter flying through fields of asteroids looking for enemy fighters to shoot down.
Additional obstacles included an occasional meteor tumbling down from the top of the screen at high speed, and lethal electric "fences" which suddenly appeared between two enemy space stations masquerading as two meteors lazily floating through space. - 65

Venture
Move in and out of a room several times very fast, and a demon outside will appear from nowhere and kill you. - JC

Based upon the arcade game by Exidy. - 24

Victory
Based upon the arcade game by Exidy. - 24

The CBS release of Victory has the Quarks (and other features) that were missing in the Coleco release. - 40

Video Hustler
Nearly finished. - JC

War Games
"Need the manual" - 01

Roller Controller is used for 2 player game only. -JH

War Room
"Manual helpful but not necessary" - 01

Wing War
Though it is not exactly known what triggers the egg, the designers initials appear in the sky. - JC

Wiz Type
A Commodore 64 version was finished, but buried by Sierra. The ColecoVision version was never done. - 17

Zaxxon
Based upon the arcade game by Sega. - 24

Colecovision ExperienceTips from ColecoVision Experience magazine:
As each round opens, your ship approaches the firstasteroid, which is topped by a high wall. To avoid crashing into the wall, use your laser cannon to confirm your flight path. Since the lasercannon fires straight ahead, the position where your shots detonate indicates the path of your ship. If your opening shots strike the wall, move until they pass through the center area of the wall's opening. This will ensure that you enter the asteroid safely.

As you fly along the surface of the asteroid, stay low enough (about the first mark on the altimeter scale at left) to hit the turrets and tanks on the asteroid surface. Keep to the left as much as possible, destroying enemy turrets first, and fuel tanks after you've eliminated the turrets that defend them. The turrets fire both forward and sideways, and theirmissiles move rapidly, so you'll almost certainly be hit if you get close to a turret without destroying it. Fire at the turrets from a distance,then weave back to the right to hit fuel tanks. Remember to keep an eye out for the vertically rising missiles that come out of the ground silos -and don't forget the equally deadly missiles launched from the turrets. Don't climb unless necessary to avoid a missile or a wall - even two seconds at high altitude will bring a fast, hard-to-avoid homing missile down on you.

ZaxxonAs you leave the first asteroid to enter deep space, move toward the center of the screen to give yourself maximum maneuverability. Then wait for the first of the enemy fighters. You'll find that they're very hard to hit until they approach and prepare to launch their missiles.The best technique for survival in deep space is 1. Wait until crosshairs appear in front of your ship. 2. Fire instantly. 3. Dive or climb immediately. Don't fire and remain still - even if you hit the enemy fighter its missile will still destroy you.

Practice this wait-fire-move sequence until you canconfidently destroy the enemy fighters. By the way, it can't hurt to start firing at enemy fighters as soon as they appear on the edge of the screen. Unfortunately, long distance hits are hard to come by.

The action will abruptly slow as you approach the mighty ZAXXON.
Move your ship to the right to draw ZAXXON over toward that side of the asteroid so you can fire at it. Then rise to an altitude of about 2 1/2 marks on the screen altimeter, and begin firing as rapidly as possible. When ZAXXON launches a homing missile, try to hit it several times to neutralize it (you'll see it change color), then continue to fire at ZAXXON itself. Remember, only multiple hits at the right height can destroy ZAXXON - and earn you points. If you can't score these hits and destroy the homing missile, your fire will at least drive ZAXXON back and you can begin another round of attack. - 35

Zenji
Manual is roughly the size of a bookmark, and is completely unnecessary. - JH

 

 

 

CARTRIDGE HARDWARE CHEATS

As in many systems, a careful change to the right address can significantly change the flavor of a game. For those using a ColecoVision emulator, data at the following addresses can be changed with various effects.

Antartic Adventure - 49
Addresses 0AEA-0AEBh - Rest Dist. - Decimal Digits
Addresses 0AEC-0AEDh - Time - Decimal Digits; bytes are reversed

B.C.'s Quest For Tires - 31, 49
Address 0388h - Extra Lives - FFh means"None"; 254 maximum
Address 22EAh - Lives Check - Set to 00h for infinite lives

B.C.'s Quest For Tires II: Grog's Revenge - 31, 49
Address 032Fh - Extra Lives - FFh means"None"; 254 maximum
Address 0351h - Extra Lives - FFh means"None"; 254 maximum
Address 037Dh - Lives Check - Set to 00h for infinite lives

Buck Rogers Planet of Zoom - 49
Address 0104h - Areas Left - 00 = 01 =Skip round 1

BurgerTime - 31
Address 01F4h - Lives Check - Set to 00h for infinite lives
Addresses 127C-127Eh - Monster Gen - Set all to 00h for no monsters
Addresses 1332-1334h - Hit Detect - Set all to 00h to become invincible

Carnival - 49
Address 01D7h - Bullets - Max 3C = 60

Cosmic Avenger - 49
Address 00ADh - Extra Lives - FFh means"None"; 254 maximum

Donkey Kong - 31,49
Addresses 01FB-01FDh - Lives Check - Set all to 00h for infinite lives
Addresses 0560-0561h - Score - In hex; max 06 27 = 9990 (0 added)
Addresses 05AA-05ABh - Bonus Score - In hex
Address 186Ch - Extra Lives - For harder levels
Address 1875h - Extra Lives - For easy levels

Donkey Kong Junior - 31
Address 020Ch - Extra Lives - For harder levels, player 1
Address 0216h - Extra Lives - For easy levels, player 1
Addresses 034D-034Fh - Lives Check - Set all to 00h for infinite lives

Frantic Freddy - 49
Address 044Fh - Enemies Left - Enemies needed to kill on level

Frenzy - 49
Address 06EDh - Movement? - 01 = moveto next screen

Frogger - 49
Address 1612h - Extra Lives - FFh = 255maximum

Galaxian - 31, 49
Addresses 0240-0242h - Lives Check - Set all to 00h for infinite lives (Setting 0242h to any number but 03 is sufficient)

Gorf - 31
Address 0133h - Extra Lives - FFh means"None"; 254 maximum
Address 28E8h - Lives Check - Set to 00h for infinite lives

Jumpman Junior
Address 0394h - Extra Lives - FFh = 255maximum
Address 0399h - Level

Lady Bug - 31,49
Addresses 0125-0127h - Lives Check - Set all to 00h for infinite lives
Address 0390h - Extra Lives - FFh means"None"; FEh = 255 maximum
Addresses 0393-0395h - Score - Decimal digits; 999,999 maximum

Looping - 49
Address 0171h - Extra Lives - 80h = 128maximum

Moonsweeper - 49
Address 1A4Dh - Extra Lives - FFh = 255maximum

Mouse Trap - 31, 49
Address 0362h - Extra Lives - FFh means"None"; 254 maximum
Address 0365h - Dog Biscuits - FFh means"None"; 254 maximum
Addresses 0366-036Bh - Score - Decimal digits; 999,999 maximum
Address 08A1h - Transform - Set to 00h, become dog permanently
Address 2A38h - ??? - Set to 00h, "Score becomes crazy"

Pepper II - 49
Address 00F0h - Extra Lives - Maximum FDh = 254
Address 00FFh - Extra Lives - For Player 2
Addresses 020B-020Dh - Score - Hex; max 9F 86 01 - 99999 (0 added)
Addresses 0216-0218h - Score - For Player 2

Popeye - 49
Address 00D4h - Extra lives - Maximum 3Fh = 15
Address 00D9h - Round - Maximum 39h = 9

Q*Bert - 49
Address 005Bh - Level/Round - 19 = 1/1,1F = 1/7, 20 = 28 = 2/0
Address 05B4h - Coordinates
Address 0638h - Lives Check - Set to any but 05h for infinite lives

Root Beer Tapper - 31
Addresses 2963-2965h - Lives Check - Set all to 00h for infinite lives

Smurf Rescue in Gargamel's Castle - 49
Address 00A2h - Extra lives - Maximum FFh = 255
Address 0167h - Energy - Maximum FFh = 255

Spy Hunter - 49
Addresses 0053-0055h - Score - Maximum 3Fh 42h 0Fh = 999,999
Addresses 0056-0057h - Bonus Timer - Maximum E7h 03h = 999

Super Cobra - 49
Address 0108h - Level - Range: 1-11
Address 0176h - Extra Lives - Maximum 55h = 86
Address 01BFh - Fuel - Maximum 6Fh = 111; 0B/full, 78/error

Tutankham - 31
Address 0161h - Lamps - Maximum 0Fh = 15
Address 0876h - Extra Lives - For easy level, player 1; max 15
Address 087Eh - Extra Lives - For hard level, player 1
Address 0880h - Extra Lives - For medium level, player 1
Address 0882h - Extra Lives - For easy level, player 2
Address 0886h - Extra Lives - For medium level, player 2
Address 0888h - Extra Lives - For hard level, player 2
Address 0B69h - Monster Gen - Set to 00h for no monster generation
Address 2269h - Monster Move - Set to 00h to keep monsters in nests

Up 'n Down - 49
Address 01C5h - Extra Lives - Maximum FFh = 255

Venture - 31, 49
Addresses 032E-0330h - Lives Check - Set all to 00h for infinite lives
Address 09B3h - Extra Lives - FFh means"None"; 254 maximum

Zaxxon - 31,49
Addresses 0085-0086h - Score - Maximum E7 03 = 999 (00 added)
Addresses 011A-011Bh - Score - Player 2
Address 01B9h - Extra Lives - For easy levels
Address 01BDh - Extra Lives - For harder levels
Address 01E4h - Status - 00/player2 left, 02/player 1-2 lives
Address 01E6h - Lives Check - Player 2
Address 02CEh - Lives Check - Set to 00h for infinite lives